Sonic windows zone skins

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Nigel Rowand (for the marine skin that formed the base of my mercenary sprites) Leo Martin Lim (for the excellent shuttle seen in the intro).ījörn Ostmann (for the window textures seen in the city maps).įredrik Johansson (for the GRAY3 and SUPPORT5 graphics). Jean-Serge Gagnon (for the forest portion of the skys).Įspi (for the GRASS3,4,5 flats and the 2 larger green trees). Nick Baker (for the GRAY6 and WARNING graphics). Russ Walsh (for the corrugated metal texture/flats). It also uses the health system seen in map 09 of Fragport (which was also Sonic-inspired) but will still look and play like a normal DooM 2 megawad. It has the Sonic layout (zones, acts, bosses) and also has some Sonic features (monitors, springs, water).

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A DooM 2 episode with a Sonic influence throughout, courtesy of a brainwave I had during the map drawing phase of Licence to Spell DooM.

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